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GGSD:用游戏自对弈发现人类可直接操控的可玩技能
AI 导读
研究者提出 Game-Guided Skill Discovery(GGSD),通过在游戏中自对弈发现人类可直接操控的机器人运动技能。该方法让分层智能体与自身历史版本对抗,高层策略从少量离散技能中选择、低层策略学习对应行为,训练后人类可替换高层策略直接操控智能体。
正文
Abstract:We present Game-Guided Skill Discovery (GGSD), a framework that uses self-play in games to discover motor skills that are directly playable by humans. Playable skills provide a compact abstraction for controlling embodied agents through a small set of learned behaviors rather than low-level actions. To be effective, these skills should be semantically distinct, interpretable, and expressive; properties that existing unsupervised skill-discovery methods often fail to achieve simultaneously. GGSD achieves these desiderata by grounding skill discovery in competitive gameplay. A hierarchical agent competes against its past selves, with a high-level policy selecting from a small discrete skill set and a skill-conditioned low-level policy learning the corresponding behaviors. After training, a human can replace the high-level policy and directly control the agent through the same discrete skills. Despite the small number of high-level actions, skill transitions give rise to emergent combo behaviors, expanding expressivity beyond individual primitives. Across Ant, Franka-arm, and Unitree G1 environments, we show that GGSD produces human-playable skills that humans can compose to solve unseen tasks, such as Maze and CubePush, without additional training. An interactive demo is available at this https URL.
| Subjects: | Machine Learning (cs.LG); Artificial Intelligence (cs.AI); Robotics (cs.RO) |
| Cite as: | arXiv:2609.40137 [cs.LG] |
| (or arXiv:2609.40137v1 [cs.LG] for this version) | |
| https://doi.org/10.48550/arXiv.2609.40137 arXiv-issued DOI via DataCite (pending registration) |
Submission history
From: Seungeun Rho [view email]
[v1]
Wed, 30 Sep 2026 16:49:51 UTC (3,620 KB)
来源:HuggingFace Daily Papers(社区热门论文) · arxiv.org